Fusing Art Game And Edugame: An Innovative Digital Game of Modern Aesthetics
Keywords: Art game, serious game, aesthetics of digital games
Article no: 20
Pages 220-228
Keywords: Art game, serious game, aesthetics of digital games
Article no: 20
Pages 220-228
Keywords: Academic English tests; students’ study styles; entrepreneur levels; tradition and modernity in foreign language teaching
Article no: 27
Pages 208-214
Keywords: Cellular operator, loyalty, satisfaction, service providers, user experience, Indonesia
Article no: 36
Pages 360-372
Keywords: Adolescents/youth, autonomy, residential care, socio-demographic variables
Article no: 28
Pages 300-307
Keywords: Ethno-political, religious, common, civic, identity
Article no: 226
Pages 1943-1951
Keywords: Work, labour, concept “work”, semantic and cognitive content, content analysis
Article no: 24
Pages 263-273
Keywords: Educational continuum; image; interaction; context; visual artistic creation; modular paintings
Article no: 39
Pages 305-310
Keywords: Concept “Money” in China and Russian, representatives of the concept, frequency of use, contrastive analysis, diachron-ic and statistic methodic, cognitive processes
Article no: 86
Pages 727-736
Keywords: Physical education, self-concept, children
Article no: 33
Pages 343-351
Keywords: Organizational happiness, human resources, internal-marketing, higher education, occupational health psychology
Article no: 31
Pages 323-332