A Web 2.0 For The Gamification Of Sciences In High School: Jedirojo Science
Keywords: Playful Learning, Gamification, Science Education, Web 2.0, Upper Secondary School, Molecular and Cell Biology
Article no: 18
Pages 186-200
Keywords: Playful Learning, Gamification, Science Education, Web 2.0, Upper Secondary School, Molecular and Cell Biology
Article no: 18
Pages 186-200
Keywords: Information and communication technologies, library and information science, education
Article no: 5
Pages 43-47
Keywords: Transdisciplinarity, interdisciplinarity, methodological and theoretical approach, neuroscience, cognitive neuroscience, neuro pedagogics
Article no: 32
Pages 260-267
Keywords: Education, science, research, knowledge, personality, development
Article no: 41
Pages 332-340
Keywords: ATR-FTIR spectrum, partial least squares-discriminant analysis (PLS-DA), model validation, forensic science.
Article no: 75
Pages 648-656
Keywords: Attitudes toward science; scientific literacy; higher education; medical education
Article no: 7
Pages 48-58
Keywords: Information competence, computer science, integrative approach, differentiated approach, e-learning
Article no: 19
Pages 115-119
Keywords: Culture, art, science, education, image, pedagogical technology
Article no: 48
Pages 300-306
Keywords: Integration, scientific method of enquiry, methodology, natural science education
Article no: 33
Pages 268-277
Keywords: Innovation policy, breakthrough technologies, territories with high scientific potential, level of readiness for technological development, science city
Article no: 114
Pages 859-865