Application Of The Gamification Principles In Vocational Guidance Of Pupils
Keywords: Digital footprint, gamification, mobile app, vocational guidance
Article no: 114
Pages 993-1000
Keywords: Digital footprint, gamification, mobile app, vocational guidance
Article no: 114
Pages 993-1000
Keywords: Gamification, higher learning education, gamified classroom, engagement learning theory
Article no: 20
Pages 192-200
Keywords: Gamification, transreality gaming, puzzle, software development
Article no: 55
Pages 496-505
Keywords: Gamification, learning, soft skills, video games
Article no: 12
Pages 117-125
Keywords: Computer games, gamification, intellectual data analysis, serious games, selection of candidates, selection methods.
Article no: 203
Pages 1922-1929
Keywords: Gamification, game-based-learning, Romanian language and literature
Article no: 240
Pages 1948-1954
Keywords: Curriculum design, game-based learning, gamification
Article no: 236
Pages 1918-1922
Keywords: Informatization, education, testing, gamified learning environment, gamification
Article no: 229
Pages 1729-1735
Keywords: Playful Learning, Gamification, Science Education, Web 2.0, Upper Secondary School, Molecular and Cell Biology
Article no: 18
Pages 186-200
Keywords: Gamification, higher school, education, match-game with boss, boss fight
Article no: 8
Pages 61-69