Application Of The Gamification Principles In Vocational Guidance Of Pupils
Keywords: Digital footprint, gamification, mobile app, vocational guidance
Article no: 114
Pages 993-1000
Keywords: Digital footprint, gamification, mobile app, vocational guidance
Article no: 114
Pages 993-1000
Keywords: EFL speech anxiety, comprehension apprehension, extramural practice in EFL
Article no: 3
Pages 13-17
Keywords: Education, social, network, approach, adaptation, methodology
Article no: 70
Pages 627-636
Keywords: Industrial complex; adaptive models; profitability; indicators.
Article no: 419
Pages 3110-3114
Keywords: Ekphrasis, intercultural and cognitive-communicative interpretation, intersemiotic transposition.
Article no: 62
Pages 543-551
Keywords: Accessible environments, barriers of attitudinal, disability, environmental barriers, inclusive processes
Article no: 118
Pages 1033-1040
Keywords: Reflective thinking skills, metacognitive skills, pre-service and in-service teachers, inquiry
Article no: 13
Pages 113-124
Keywords: Uprising of 1916, PRC, Ili Kazakh Autonomous Region, Urkun, refugee
Article no: 236
Pages 1792-1798
Keywords: Influence on the project of the organizing country, investment attractiveness, project financing, regression model.
Article no: 65
Pages 610-619
Keywords: Environmental education, ecological culture, project activities, regional component
Article no: 91
Pages 670-677