Gaming Technologies As A Mean Of Development Of Motivation Of Students
Keywords: Business game, educational process, game, problem training, search and creative activity.
Article no: 179
Pages 1672-1678
Keywords: Business game, educational process, game, problem training, search and creative activity.
Article no: 179
Pages 1672-1678
Keywords: Olympic Games, improvisation, mental training
Article no: 39
Pages 307-315
Keywords: Peoples of the Caucasus, Chechens, game culture, games, gender aspect
Article no: 290
Pages 2190-2195
Keywords: Translation, interpretation, discourse, translation-game communicative subtext.
Article no: 13
Pages 88-95
Keywords: International Students, Business Game, Skills, Course Learning Outcomes, Training Technologies
Article no: 6
Pages 45-53
Keywords: Interpretation, interpreters training, advance preparation, expertise, business-imitating game
Article no: 158
Pages 1367-1373
Keywords: Logic-mathematical games, pre-school education, questionnaire, Romania.
Article no: 65
Pages 630-637
Keywords: Educational technology, educational game, professional activity modeling, student’s individuality
Article no: 108
Pages 940-947
Keywords: Fencing, Olympic Games, sport and performance.
Article no: 3
Pages 18-28