|
N |
Min |
Max |
Mean |
Std. Deviation |
Gamification can help create more engaging experiences for students |
50 |
3 |
5 |
4.16 |
0.681 |
Gamification can make learning more rewarding |
50 |
3 |
5 |
4.30 |
0.614 |
Gamification can result in higher completion rates for tutorial and assignment |
50 |
2 |
5 |
4.14 |
0.808 |
Gamification can improve student performance |
50 |
2 |
5 |
4.14 |
0.729 |
Gamification can increase student participation in class |
50 |
3 |
5 |
4.52 |
0.614 |
Gamification can improve learning process |
50 |
3 |
5 |
4.24 |
0.625 |
I find gamified classroom is more effective than traditional in-class delivery. |
50 |
2 |
5 |
4.24 |
0.797 |
An advantage of gamified classroom includes greater flexibility in arranging student class activities. |
50 |
3 |
5 |
4.28 |
0.640 |
UNITEN have good facilities to provide gamified classroom |
50 |
1 |
5 |
3.40 |
1.107 |
I am ready to learn using gamification |
50 |
2 |
5 |
4.20 |
0.700 |