Are You Ready, Student? Assessing Undergraduate Readiness on Gamified Classroom
Table 5:
Frequency | Percent | Valid Percent | Cumulative Percent | ||
Valid | Both computer and mobile phone | 22 | 44.0 | 44.0 | 44.0 |
Play games on computer | 1 | 2.0 | 2.0 | 46.0 | |
Play games on mobile phone | 27 | 54.0 | 54.0 | 100.0 | |
Total | 50 | 100.0 | 100.0 |