Are You Ready, Student? Assessing Undergraduate Readiness on Gamified Classroom
Table 3:
Frequency | Percent | Valid Percent | Cumulative Percent | ||
Valid | 2.00-2.49 | 2 | 4.0 | 4.0 | 4.0 |
2.50-2.99 | 2 | 4.0 | 4.0 | 8.0 | |
3.00-3.49 | 11 | 22.0 | 22.0 | 30.0 | |
3.5-4.00 | 35 | 70.0 | 70.0 | 100.0 | |
Total | 50 | 100.0 | 100.0 |