Technologies / methods(symbol) |
ISCED levels |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
Discussions (D) |
19 |
27 |
29 |
32 |
19 |
19 |
23 |
23 |
20 |
Conceptual and perceptual mapping (CPM) |
10 |
20 |
22 |
25 |
15 |
17 |
19 |
20 |
18 |
Philosophical inquiry (PI) |
3 |
12 |
15 |
22 |
14 |
15 |
21 |
22 |
18 |
Value clarification (VC) |
13 |
20 |
24 |
29 |
17 |
20 |
20 |
20 |
18 |
Simulations, role playing, games (SRPG) |
28 |
30 |
30 |
31 |
18 |
19 |
21 |
18 |
14 |
Scenarios, modelling (SM) |
12 |
14 |
20 |
24 |
15 |
18 |
18 |
18 |
15 |
ICT |
11 |
27 |
29 |
31 |
19 |
20 |
22 |
21 |
21 |
Surveys (S) |
3 |
14 |
21 |
27 |
16 |
19 |
20 |
22 |
20 |
Case studies (CS) |
4 |
13 |
17 |
26 |
17 |
20 |
23 |
22 |
19 |
Excursions and outdoor learning (EOL) |
27 |
32 |
31 |
31 |
19 |
16 |
18 |
18 |
14 |
Learner-driven projects (LDP) |
10 |
17 |
24 |
27 |
18 |
17 |
18 |
18 |
17 |
Good practice analyses (GPA) |
6 |
11 |
15 |
22 |
15 |
17 |
19 |
19 |
18 |
Workplace experience (WE) |
8 |
10 |
15 |
20 |
19 |
19 |
20 |
19 |
17 |
Problem-solving (PS) |
13 |
22 |
22 |
29 |
18 |
20 |
22 |
21 |
18 |