Lifecycle of cloud system’s client service |
Possible gamification elements |
Attraction of the user |
Countdown; Motivational design; Scheduled or random event; Website invigoration |
Service evaluation |
Easter eggs; Motivational design; Reward; Social network; Voting |
Capturing user interest |
Customization; Endless games; Feedback; Newsfeeds; Notifications; Progress-bar; Social network; The possibility of achieving roles |
User training |
Achievement; Disincentives (fine); Media simulator (or tutorials); Reward; Virtual economy |
Subscription payment |
Achievement; Countdown; Virtual economy |
Support |
Challenges and competition; Feedback; Management; Social component of games (team discovery) |
User retention |
Achievement; Challenges and competition; Game-illusion; Leader boards; Meta games; Progress-bar; Reward; Virtual economy |
Influence on the user |
Achievement; Easter eggs; Game-illusion; Reward; Social component of games (team discovery); Social network |