Abstract
The problem statement of this study is the contribution to science-teacher training based on playful learning and the use of ICT tools. The research question is: How can teacher training programs best contribute to science-teacher training and foster playful-learning approaches while motivating the use of ICT tools? The aim of this study is to stimulate teachers in training to design and conduct educational approaches based on playful learning for science education, promoting the use of ICT as educational tools. With this objective, a teaching-innovation project was financed and developed for the higher education of kindergarten, primary, and secondary pre-service teachers, at the University of Granada, Spain, from 2015 to 2017. For kindergarten pre-service teachers, three teaching proposals were developed, the first in a course concerning formal and non-formal contexts, the second related to their practical professional training, and the third at their end-of-degree project. The proposal for primary preservice teachers was also related to their internship training during the last semester of their degree. For secondary teachers in training, a proposal was made regarding the end-of-Master's project. By the end of the proposals, teachers in training were able to design and develop educational approaches based on playful learning for scientific literacy, together with cross-curricular skill development. They also showed an improved ability to use ICT tools as educational resources. It can be concluded that the teachinginnovation project presented is composed of successful proposals devoted to spreading playful learning for science education among pre-service teachers of different educational stages.
Keywords: Science educationteacher trainingplayful learning
Introduction
In the modern world, which is changing at an ever quickening pace, new difficulties arise in the
workplace that may cause unprecedented situations among professionals. The University ought to face
this reality, given its social responsibility as an institution to train qualified professionals, who must be
able to permanently build their own careers. The challenge we face involves changes at all levels,
especially including teaching practice.
The Spanish journalist Miguel Ángel Gozalo (2014) compiled the notes on his conversation with
the Secretary of Education of Spain. Attention is drawn to the criticism of these notes in the context of a
university training system that prioritizes the memorization of content vs. the resolution of complex
problems. In their passage through the university, students should learn to be innovative and develop their
creativity and critical ability. According to the Secretary of Education interviewed, the training received
by teachers could be related to the stagnation that is observed in the students of obligatory levels of
education in the areas of science and mathematics in Spain.
On the other hand, professionals in many fields of science, engineering, and mathematics point out
the need for innovative and creative thinkers in their professions (Bergen, 2009). Specifically, scholars
advocate play-based learning methods to assist students in developing the intellectual skills required for
excellence in these fields. Nevertheless, “the educational and social-political climate in many countries
does not usually support playful learning, even though professionals in computer science, physics,
mathematics, engineering, and other scientific fields stress its value.” (Bergen, 2009, pp.422-423).
Moreover, game-based teaching-learning methods disappear from classrooms as the educational level
increases and “even in the younger grades, current trends are moving against playful learning. In new
guidelines for pre-school teaching in the United States, the word “play” never appears” (Resnick, 2006,
p.3).
An example of a response to this situation was the decision of the Education Committee of the
Spanish Congress to unanimously support a proposal to introduce chess in the primary school classroom
(Garcia, 2015). This decision was preceded by the analysis of various scientific studies by the European
Parliament in 2012, before recommending the introduction of chess into the education system of all
countries. In Spain, there are already centers of the obligatory educational stages attached to this initiative
that confirm the effectiveness of playing in the teaching-learning process (Vidal, 2015).
It is well known that the experimental sciences are matters that, although children initially like
them, with the passage of time become the ones that raise the most difficulties. Possible causes include
lack of teacher self-confidence and the belief that they are difficult subjects. We believe that the
experimental sciences can be approached in the stages of compulsory education in a playful and
interdisciplinary way.
For young children, there is no difference between playing, learning, and working: play is their
primary learning path. Even for older children and adolescents, games promote high levels of attention
and concentration that can be applied to the learning of science because, with a suitable design, games
increase a key element in learning: motivation (Kirriemuir & McFarlane, 2004; Denis & Jouvelot, 2005),
while stimulating certain capacities, especially those related to the sciences. Such is the case of creativity,
which improves the ability to solve problems (Bergen, 2009, Hirsh-Pasek & Golinkoff, 2008).
Incorporating teaching-learning methodologies based on the play that deal with the treatment of
experimental sciences is an excellent way to avoid failure in future educational stages, while at the same
time providing security to teachers. This approach also helps dispel the image of science as abstract and
remote from people's lives. We wonder: what is more human and closer to people than playing? Joan
Huizinga (1950) supported the idea in his key work:
Other well-known authors defended the educational value of playing. For Maria Montessori (1964)
to educate is to develop the senses, to relate them to language and this to the intellect. Her method is
based on the use of manipulative resources structured for scientific learning, under the motto: "learning
by doing". Ovide Decroly (1965) proposed a methodology based on the spontaneous observation of the
natural environment and the development of curiosity in its "centers of interest". Materials commonly
used in everyday life are their resources for children to learn by playing to simulate the lives of adults.
The work of Friedrich Froebel (1912) was based on the scientific principle of opposites to achieve
learning and proposed "gifts" (
gifts to children to structure their minds.
Due to the validity and timeliness of this theoretical basis, the present work relies on it in an effort
to unite science and play in an innovative project to train future education professionals. Relating culture,
science, and game, we strive to promote the idea of access to the sciences in a playful way that foster an
attractive and intriguing image of science. As trainers of professionals related to science and technology
education, we aspire to a new commitment with an innovative methodology that considers play as an
educational foundation at the university level.
In addition, it is important to draw students' attention to reflection and metacognition and to
encourage them to have goals that foster self-management of intellectual and professional growth. This
requires a great motivation on the part of those who are in training so as to enable them to develop a true
regulation of their own learning. In this sense, the incorporation of the educational potential of the
Empowerment and Participation Technologies (EPT) plays a fundamental role.
For a long time, in addressing digital competence, the focus was exclusively on providing students
and teachers with the training to master the technology, without emphasizing the methodology. The trend
of recent years has led to the emergence of LKT (learning and knowledge technologies) concept. LKT
seek to orient information and communication technologies (ICT) towards more formative uses, both for
the student and for the teacher, in order to learn more and more effectively. The idea is to focus on the
methodology, the uses of technology, and not only on ensuring the mastery of a series of computer tools.
The idea is to know and explore the possible didactic utilities that ICT offer for learning and teaching. In
other words, LKT go beyond merely learning to use ICT but rather opt to explore these technological
tools in the service of learning and knowledge acquisition.
Recently, the term EPT (Empowerment and Participation Technologies) has been taken a step
further. The EPTs retain the same idea of LKTs but taking advantage of the social and participative
dimension of the so-called web 2.0 tools. Now, the challenge is to use the potential of these tools to
encourage students to become the true regulators of their own learning (de Haro, 2009; de Wintera,
Winterbottoma & Wilson, 2010; Grosseck, 2009; Mansilla, Muscia & Ugliarolo, 2013).
Problem Statement
Thus, the problem statement of this study is to contribute to science-teacher training based on
playful learning and the use of ICT tools.
Research Questions
How can the current teacher training programs best contribute to science-teacher training and
foster playful learning approaches while motivating the use of ICT tools?
Purpose of the Study
The aim is to stimulate teachers in training to design and conduct educational approaches based on
playful learning for scientific education, promoting the use of ICT as educational tools. With this
objective, a teaching-innovation project was financed and developed for the higher education of
kindergarten, primary, and secondary pre-service teachers, at the University of Granada, Spain, between
2015 and 2017.
Thus, it is the goal of this study to propose an innovative teaching methodology based on the play.
It is understood that playful activity in general as a process of actions thatincludes: abstract
characterization of a real or fictitious context, assumption of norms, divergent thinking, logical strategies,
socialization processes, decision making and establishing of consequences or responsibilities of the
decisions taken, and ethical awareness. These characteristics of playing are considered to be powerful
values that can be put at the service of education and its evaluation.
The objectives of the teaching innovation project designed and developed are listed below. For
each of the teaching proposals involved in the project, those objectives that are specifically addressed are
indicated:
�O1 Promote personal initiative, entrepreneurship and the ability to plan, make decisions and
take responsibility.
�O2 Carry out activities that enable the responsible use of free time and leisure �O3 Stimulate divergent thinking, the emergence of new ideas associated with the acquisition of knowledge and its contextualization.
�O4 Promote the theoretical-practical analysis applied to resolving professional problems. �O5 Develop the scientifically grounded critical spirit.
�O6 Foster the capacity to evaluate with criteria through participatory evaluation.
�O7 Propose guidelines for the preparation of reports or presentations, to enrich the forms of expression and scientific representation.
�O8 Develop teamwork skills with other professionals.
�O9 Encourage self-management of intellectual and professional growth, and regulation of one's own learning �O10 Build capacity for the appropriate use of Empowerment and Participation Technologies (EPT).
Research Methods
From a relativistic epistemological foundation, knowledge can be scientific, professional or
quotidian. There is an attempt to include the knowledge sources of each of these types, i.e. scientific
sources, professional supports, and the cultural as well as social substrata, all of these essential for the
construction of knowledge. From this perspective, the socio-cultural context cannot be disregarded but
rather serves both as the basis and as the goal for training education professionals. The idea is to combine
the importance of personal and social values (fostered through play), appreciation and recognition of
professional and scientific procedures, together with the optimization of technological tools, with the
goals set by equity and social development.
The methodology developed relies on several techniques which were adapted to the curriculum of
each course or topic involved in the project, all having a common basis of social constructivist as
cognitive foundation, in which knowledge is considered to be a construction that is achieved through
interaction and social consensus, between students and teachers and between equals. This interaction was
established in small groups (2-6 students), medium groups (group of practices that varies between 25 and
30 students) and class groups (55-60 students). The techniques that emerged from group dynamics were
used, pursuing collaborative learning (working in small groups, peer-to-peer discussions, and pooling of
findings). The use of the tools of the 2.0 web was proposed, which may be the most useful in the
professional future of the students.
The portfolio was proposed as a product conducive to creative attitudes in various specialties of
higher education (Shores & Grace, 2004). Specifically, students were encouraged to develop e-portfolios
made up of blogs, with a strong professional focus (Torres & Rodríguez, 2009), through the use of free
software (blogs hosted on Blogger). They were also urged to blog short essays related to current topics of
professional interest chosen by the students and echoed in the media. The blog posts were shared among
the students in the classes.
Overall, the researcher sought to create a community for research and in learning in which students
listen to each other, showing respect and building their ideas on those of others and in which interaction
between students acts as reinforcement. In all the actions, there was a promotion of creative activities
based on the use of the new technologies as well as the feedforward and exchange between the students.
At the same time, the participation of students in the evaluation process was encouraged. The
suitability of this endeavor is convincing to more and more university teachers, since it serves to promote
and measure the capacity for evaluation as a skill to be acquired by the students themselves. Therefore, in
the case of university degrees aimed at training education professionals, this challenge becomes a
necessity. In this sense, it was expected that the use of transparent evaluation standards will favor student
involvement in the evaluation. The design of appropriate assessment tools that explain the evaluation
criteria can facilitate the implementation of actions in which the students assess whether their own
activities or performances or those of their peers conform to the pre-established standards (Airasian &
Russell, 2008; Álvarez, 2000; Delgado, 2005; Dochya, Segersb, & Sluijsmans, 1999).
For kindergarten pre-service teachers, three teaching proposals were developed. The first pertained
to a course concerning formal and non-formal contexts, the second was related to their practical
professional training, and the third involved the end-of-degree project, the two latest in the last semester
of their degree. The proposal for primary pre-service teachers was also related to their internship training
the last semester of their degree. For secondary teachers in training, a proposal was made regarding the
end-of-Master's project (see Table
Course concerning formal and non-formal contexts for kindergarten pre-service teachers
This course was designed to favor the self-regulation applied to the professional training with play
as methodology of teaching and learning being the central theme. The following objectives of the project
were particularly emphasized: O1, O2, O3, O6, O7, O8, and O9.
In this course, four temporal and conceptual stages were established. In the first stage, the learning
process is guided by the classroom sessions (theory and practice classes and practical seminars). The
theory and practice classes introduce theoretical notions of noted authors who defend the educational
value of play, but with a practical approach, since the student must be actively involved through the
performance of classroom activities related to theoretical notions. In the practical seminars, the
conceptual and procedural aspects are strengthened. Traditional games of different cultures and various
commercialized games are analyzed, following a systematic procedure, guided by a specially designed
protocol.
In the second stage, the real professional context is contacted to achieve professional learning
through reflective work related to field practice. This practice consists of visits to different contexts of
non-formal education, with a marked playful character, both public and private.
In the third stage, what is grasped in the previous stages is put into play, in a specially creative
way: designing, constructing, and analyzing an original game devoted to the teaching-learning of
experimental sciences (together with other areas of knowledge).
The fourth stage consists of the evaluation, intended as a formative process in which the students
participate. After the presentation of the educational games or playful resources of their own design, the
students carried out self-evaluations and peer evaluations (co-evaluation), thus favoring the pro-feed. To
this end, the same evaluation tool was used in the different modalities: a rubric expressly designed to
evaluate the performance of students.
Practical professional training for kindergarten and primary pre-service teachers
In the practical professional training, the students carried out the creative and original preparation
of individual e-portfolios with a professional approach, in the form of blogs. The following objectives of
the project were particularly favored: O2, O4, O5, O6, O7, O9, and O10.
Initially, as a guide to the proposal, an e-portfolio model was developed as a blog (Fernández-
Oliveras, & Oliveras, 2017). For the preparation of their own e-portfolio, all students:
• Commented and reflected on the most relevant aspects of their daily experience in professional
practices.
• Sought and analyzed documents related to the topics proposed by consensus, generating short
essays that were included in blog posts.
• Made a blog page about teaching and learning in the experimental sciences, considering the
relationship between theoretical foundation and professional practice.
During the preparation process portfolios were shown in the classes with the entire large group,
incorporating the review between peers and facilitating the feedforward. At the end of the intervention,
once the e-portfolios were completed, different participatory evaluation modalities were applied (co-
evaluation and self-evaluation). For this, the same evaluation tool was used in the different modalities: a
rubric expressly designed to evaluate the e-portfolios as blogs made by students.
End-of-degree project for kindergarten pre-service teachers and end-of-Master's project
for secondary pre-service teachers
In the end-of-degree and end-of-Master's projects, the pre-service teachers faced the design of
educational proposal focused on the use of play as a methodology for teaching and learning the
experimental sciences. Previously, the students carried out a thorough bibliographical review of the
literature on the subject. The researcher’s premise was that this topic, besides being novel for end-of-
degree and end-of-Master projects, was of great usefulness for training professionals in scientific
education.
The following objectives of the project were particularly favored: O3, O4, O5, O6, and O7.
For kindergarten pre-service teachers, the methodology also included an action research to be
conducted while considering the following process: the game design (preceded by the bibliographic
review), its preparation, implementation, and evaluation together with proposals for improvement,
incorporation of changes, new implementation and evaluation, analysis of results, and conclusions.
Findings
Teachers in training were able to design and develop educational approaches based on playful
learning for scientific literacy, together with cross-curricular skill development. They also showed an
improvement in their ability to use ICT tools as educational resources.
Kindergarten pre-service teachers findings
Regarding the course related to formal and non-formal education, as shown elsewhere (Fernández-
Oliveras & Oliveras, 2016), the reflections of the teachers in training after following the approach used in
this study revolved around three interrelated cores: science education, playful learning, and non-formal
education. The students revealed the convictions derived from their experience in our teaching approach
with statements such as: “We learn to work with math and science with our future students in a playful
way”, “New ideas for losing the fear to work on mathematics and science with children, since we have
discovered that these subjects are present in almost everything”, “The preparation of the final game also
helps raise awareness that it is not so difficult to develop something for the children in an original way”,
and “It gives us some knowledge of non-formal environments in which to work, take our students if we
work in a (formal) centre” (p.168).
The results of the kindergarten internship training have been presented in a previous publication
(Fernández-Oliveras & Oliveras, 2015), showing similarities with those in the following subsection for
the primary pre-service teachers involved in the project.
Concerning the end-of-degree teaching-proposal project, the teachers in training found that the
project provided knowledge about the creation of educational resources based on playful learning. This
helped them develop a more active teaching-learning methodology that integrates in its objectives and
contents notions related to the experimental sciences, adapted to the context and age of the students. Also,
during the implementation phase, the importance of direct observation as a method of data collection for
educational research was verified from the perspective of initial teacher training (Fernández-Oliveras,
Molina, & Oliveras, 2015).
Primary pre-service teachers findings
The primary teachers in training succeeded in developing and evaluating the e-portfolios prepared
as professional blogs. In their portfolios, primary pre-service teachers described the most noteworthy
aspects regarding their experience at the internship schools and the educational resources that they found
the most useful. In their reflections, primary teachers in training revealed their preference for a game-
based approach and for playful performances, discussing their experience in the classrooms during the
internship period. For example, in his blog, one pre-service teacher involved in the project recounted the
visit to the school of a pupil’s mother, who participated in the classroom activities:
“This week I'm going to talk about the space reserved in the schedule for the participation of
families. It is normally on Fridays but this week it has been matched with the change of season from
winter to spring and therefore is earlier. Dario's mother came to tell us about spring by playing the role
of the Spring Fairy. Everyone in the class knew her but the fact that she came in a costume made the
activity more fun.” (Martín, 2017).
“This is all we have done during the visit of Dario's mother, but then we have begun to ask us
questions about the theme: Why are there seasons? And why does spring start today and not 6 days later,
for example? What is the movement of the Earth? How does it move? What if it did not move; what would
happen? What would be the effects of always having the same season?” (Martín, 2017).
During their participation in the project proposal, primary pre-service teachers also demonstrated
their good progress in the control of ICT tools as resources at the service of science education, as can be
seen from their comments in their blogs: “To these questions, which have been debated in a large group,
we added the movement of the Earth turning, and above all revolving around the sun, and all the
questions that arose were answered. For this, different resources were used: in addition to the teacher's
explanations, some explanatory videos on the movement of the Earth were shown. One of these videos, for
me the most interesting, belongs to the blog La Eduteca and can be seen below. We also used the
computer application "Google Earth" on the digital display of the classroom. After going around the
planet looking for where the school is, where all the continents are, and exploring the world for a while,
the program has been used to see what causes Earth movements and to understand the effect of changing
its position with respect to the sun (what we used to do with a globe).” (Martín, 2017).
Secondary pre-service teachers findings
Regarding the end-of-Master’s teaching-proposal project, secondary teachers in training were able
to design their own educational approaches based on playful learning for scientific education. They also
prepared the materials needed to implement the proposal. An example can be seen in Figures
In the words of a secondary pre-service teachers who participated in the teaching-innovation
proposal: “The work done has been very useful for me, since it has allowed me to realize the difficulty
and complexity involved in developing activities that may significantly favor the learning of scientific
subjects. Its preparation has been very constructive for my personal training as a teacher, feeling
constantly the leader in the creation of the activities, with the challenge of improving the teaching-
learning practice of biology.” (Staffieri, 2016, p.55).
Conclusion
The teaching-innovation project presented is composed of several successful proposals devoted to
spreading the idea of playful learning for science education between pre-service teachers of different
educational stages.
Acknowledgments
The author expresses her appreciation to the Secretariado de Innovación Docente (University of Granada) for financing Teaching Innovation Project l5-44, in which she acts as a coordinator..
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Cite this article as:
Fernández-Oliveras, A. (2017). Playful Learning And Ict For Training Science Teachers: Coordinating A Teaching-Innovation Project. In Z. Bekirogullari, M. Y. Minas, & R. X. Thambusamy (Eds.), Living the Future: Technology, Engineering, Education & Computer, vol 25. European Proceedings of Social and Behavioural Sciences (pp. 1-13). Future Academy. https://doi.org/10.15405/epsbs.2017.07.1