Impact On Consumer Behavior Through Vr\Ar Experience Gamification
Keywords: Virtual reality, augmented reality, gaming experience, marketing, advertising
Article no: 188
Pages 1684-1693
Keywords: Virtual reality, augmented reality, gaming experience, marketing, advertising
Article no: 188
Pages 1684-1693
Keywords: System, information, bioenergy, realistic self-adaptability, simulated socio-economic modelling, realistic socio-economic simulation.
Article no: 32
Pages 267-276
Keywords: Goffman; body idiom; body; interaction; social reality
Article no: 13
Pages 0-0
Keywords: Educational process, humanities, virtual reality, visualization
Article no: 167
Pages 1309-1316
Keywords: Communication, virtual reality, communicative competence, sociability, virtual communication, adolescents
Article no: 24
Pages 207-217
Keywords: High-school graduates, Primary and Preschool Education Pedagogy specialization, admission, Babeș-Bolyai University, key mathematic competence, real-life problems
Article no: 27
Pages 202-209
Keywords: Information society, virtual reality, material, communication.
Article no: 329
Pages 2460-2465
Keywords: Magical realism, border, uncertainty, mythological images, identity
Article no: 58
Pages 473-484
Keywords: Daily routine, life world, subject, objective reality, social reality.
Article no: 57
Pages 416-421
Keywords: Unsubstantial time, objectively real-time, functional time, proper time, gravity, gravitational waves
Article no: 515
Pages 3882-3890