Reinforcing The Personalized Learning Experiences By The Use Of Game-Based Learning
Keywords: Curriculum design, game-based learning, gamification
Article no: 236
Pages 1918-1922
Keywords: Curriculum design, game-based learning, gamification
Article no: 236
Pages 1918-1922
Keywords: Economic crisis, education, e-learning, information technology
Article no: 61
Pages 501-508
Keywords: Mathematical modelling; teaching-learning process
Article no: 101
Pages 835-840
Keywords: Informatization, education, testing, gamified learning environment, gamification
Article no: 229
Pages 1729-1735
Keywords: Work based learning, higher education, WBL, challenges
Article no: 88
Pages 956-960
Keywords: Attitude, interactive tools, low-income, online learning, preference, sustainable
Article no: 16
Pages 163-167
Keywords: Algo-cognitive culture, clip consciousness, clip thinking, COVID-19, distance learning, information culture
Article no: 16
Pages 117-124
Keywords: Learning process, flipped classroom, blended learning, practical activities, personal protective equipment
Article no: 183
Pages 1645-1651
Keywords: Science, learning environment, student-centered paradigm, scientific inquiry, PROFILES project
Article no: 113
Pages 905-910
Keywords: Digital economy, information technology, training system, levels of learning, development of research abilities
Article no: 157
Pages 1092-1097