Are You Ready, Student? Assessing Undergraduate Readiness on Gamified Classroom
Keywords: Gamification, higher learning education, gamified classroom, engagement learning theory
Article no: 20
Pages 192-200
Keywords: Gamification, higher learning education, gamified classroom, engagement learning theory
Article no: 20
Pages 192-200
Keywords: Personality, reset, digitalization, transformation, education, communication
Article no: 311
Pages 2361-2366
Keywords: Social and personal vitality, special boarding educational institutions, adolescents with deviant behaviour
Article no: 116
Pages 867-874
Keywords: Economic competence, professional competence, professional education, economics teaching
Article no: 265
Pages 2013-2022
Keywords: Cognitive-visual technology, education environment, Infographics, infoposter, mosaic thinking, visualisation.
Article no: 111
Pages 1024-1032
Keywords: Engineering education, reflective skills, autonomous learners, virtual environment, innovation learning strategies
Article no: 39
Pages 332-341
Keywords: Digital technologies, education, industrial society, information society, social changes
Article no: 51
Pages 381-387
Keywords: Masters program, student, education, teacher of the XXI century, subjectivity, the subject-oriented approach
Article no: 111
Pages 952-957
Keywords: Educational activities, parents, school readiness, skills, transition.
Article no: 43
Pages 341-346
Keywords: Corporate, culture, higher education, sociological, digital
Article no: 156
Pages 1351-1358