The Gamification as an Evaluation Tool for Meaningful Learning of Mathematics
Keywords: Digital Tools, evaluation, gamification, meaningful learning, motivation, mathematics
Article no: 14
Pages 139-149
Keywords: Digital Tools, evaluation, gamification, meaningful learning, motivation, mathematics
Article no: 14
Pages 139-149
Keywords: Distance learning, education, students, educational process, digital technologies, digitalization
Article no: 140
Pages 1170-1180
Keywords: Communication, cyberbullying, digital, internet, social media
Article no: 29
Pages 303-312
Keywords: Nonverbal communication, digitalization, smartphone addiction, public administration, modern challenges and features
Article no: 373
Pages 2816-2822
Keywords: COVID-19, digital pedagogy, e-learning, online lectures, students’ perceptions
Article no: 27
Pages 279-287
Keywords: Comfortable living environment, digital economy, interdisciplinary approach, personnel training system, skills, smart city
Article no: 31
Pages 302-309
Keywords: Digital civilization, digital culture, digital economy, digitalization, ethics
Article no: 107
Pages 837-842
Keywords: Coronavirus, digital learning, education, online learning, pandemic
Article no: 67
Pages 524-531
Keywords: Professional competence, digital transformation of education, ICT competence, information and communication technologies, digital literacy
Article no: 204
Pages 1831-1840
Keywords: Business digitalization, digital transformation, Internet of things, online shopping, ERP, RFID
Article no: 57
Pages 425-433