Serious Games As A Recruitment Tool In Educational Projects
Keywords: Computer games, gamification, intellectual data analysis, serious games, selection of candidates, selection methods.
Article no: 203
Pages 1922-1929
Keywords: Computer games, gamification, intellectual data analysis, serious games, selection of candidates, selection methods.
Article no: 203
Pages 1922-1929
Keywords: Digital technologies, digital economy, end-to-end technologies, educational content of future computer science bachelors
Article no: 327
Pages 2444-2450
Keywords: Interactive learning, test technologies, training tests, progress tests, e-learning tools, computerization of education.
Article no: 73
Pages 670-677
Keywords: Educational videos, motivation, computer science, education.
Article no: 13
Pages 135-144
Keywords: Computer games; serious games; business management; business simulation games
Article no: 125
Pages 1016-1024
Keywords: Computer-based testing, assessment tools fund, testing risks, testing reliability, testing validity.
Article no: 170
Pages 1473-1485
Keywords: Pedagogical education, model of training bachelor students, music and computer technologies, subject-oriented competencies, music and computer activities
Article no: 112
Pages 828-836
Keywords: Accountancy, computer science, foreign language, language learning strategy, Mandarin language
Article no: 59
Pages 659-669
Keywords: Anxiety, computer anxiety, computer users, antecedents and consequences of computer anxiety
Article no: 69
Pages 810-818
Keywords: Fraud, types of fraud, computer information
Article no: 213
Pages 1612-1619