Serious Games As A Recruitment Tool In Educational Projects
Keywords: Computer games, gamification, intellectual data analysis, serious games, selection of candidates, selection methods.
Article no: 203
Pages 1922-1929
Keywords: Computer games, gamification, intellectual data analysis, serious games, selection of candidates, selection methods.
Article no: 203
Pages 1922-1929
Keywords: Computer programs, linguistic knowledge, interpretation, knowledge representation, conceptual design
Article no: 173
Pages 1311-1317
Keywords: Digital technologies, digital economy, end-to-end technologies, educational content of future computer science bachelors
Article no: 327
Pages 2444-2450
Keywords: Computer science education, digital education, primary school, zone of proximal development, zone of actual development
Article no: 7
Pages 68-92
Keywords: IT school curriculum; computer education; programming language
Article no: 18
Pages 140-146
Keywords: Competency-based approach, graphic design computer technologies, professional competences, process approach, art composition, art and pedagogical education
Article no: 62
Pages 520-528
Keywords: Anxiety, computer anxiety, computer users, antecedents and consequences of computer anxiety
Article no: 69
Pages 810-818
Keywords: Computer games; serious games; business management; business simulation games
Article no: 125
Pages 1016-1024
Keywords: Schoolchildren, computer, music, activity, musicality, giftedness.
Article no: 53
Pages 459-466
Keywords: Computer-mediated online learning, social presence, sociability, social space
Article no: 16
Pages 167-177