Serious Games As A Recruitment Tool In Educational Projects
Keywords: Computer games, gamification, intellectual data analysis, serious games, selection of candidates, selection methods.
Article no: 203
Pages 1922-1929
Keywords: Computer games, gamification, intellectual data analysis, serious games, selection of candidates, selection methods.
Article no: 203
Pages 1922-1929
Keywords: Bioinformatics, data analysis, data science, information technology
Article no: 69
Pages 620-626
Keywords: Automated analysis, idiolect, repetition, semantic dominant, text rhythm
Article no: 4
Pages 24-35
Keywords: Analysis, collection, environment, plants, territory
Article no: 31
Pages 246-256
Keywords: ESP course design, ESP instructor’s role, Internet resources, students’ needs analysis, teaching materials selection
Article no: 38
Pages 372-385
Keywords: Urban environment, rating, analysis, competitive advantages, socioeconomic development.
Article no: 189
Pages 1645-1653
Keywords: Electroencephalogram data analysis, EEG, automatic seizure detection, entropy, machine learning
Article no: 34
Pages 275-282
Keywords: Authentic literary text, linguistic and stylistic analysis, psycholinguistic approach.
Article no: 54
Pages 480-486
Keywords: Business efficiency, economic profit, methodology of economic analysis of financial results, net profit, normal profit
Article no: 246
Pages 2195-2204
Keywords: Big Five, personality, facets, short form, confirmatory factor analysis
Article no: 37
Pages 326-337