Computer Games – Preferred Way of Using ICT by Grammar School Students
Keywords: Grammar school students, computer game addiction, typology, globalized cluster analysis
Article no: 63
Pages 606-616
Keywords: Grammar school students, computer game addiction, typology, globalized cluster analysis
Article no: 63
Pages 606-616
Keywords: Self-regulation, descriptor, student development, distance learning, learning goals, assessment
Article no: 234
Pages 1776-1784
Keywords: Adolescents, ethnic groups, high school students, Imbabura, family violence.
Article no: 33
Pages 260-267
Keywords: Legal culture, law, student youth, youth
Article no: 60
Pages 476-484
Keywords: Creativity, factor, influence, intelligence, motivation, student
Article no: 57
Pages 458-464
Keywords: Intrinsic motivation, extrinsic motivation, career exposure, career path, accounting students, Malaysia
Article no: 94
Pages 1019-1027
Keywords: Students, higher education, competencies area, competencies typologies.
Article no: 74
Pages 713-722
Keywords: Students with visual impairment, support teachers, social conduct, social integration, training program.
Article no: 79
Pages 757-767
Keywords: Learning to learn competence, teaching, initial training, student teacher
Article no: 268
Pages 2159-2165
Keywords: Tuning Project; generic competences; Latin America; college students
Article no: 36
Pages 364-369