Are You Ready, Student? Assessing Undergraduate Readiness on Gamified Classroom
Keywords: Gamification, higher learning education, gamified classroom, engagement learning theory
Article no: 20
Pages 192-200
Keywords: Gamification, higher learning education, gamified classroom, engagement learning theory
Article no: 20
Pages 192-200
Keywords: Family, parenting support, digital toolkit, education.
Article no: 32
Pages 267-276
Keywords: Competence, Federal educational standards, foreign language teaching, scientific and technical text, term, translation methods
Article no: 13
Pages 130-138
Keywords: Success in learning mathematics, State exam, Annual grades, Math test score, National educational system, High school age
Article no: 37
Pages 345-352
Keywords: Psycholinguistic analysis, educational discourse, dramaturgic discourse, interpretation, play
Article no: 364
Pages 2759-2764
Keywords: Educational games, immersion, involvement, playability, usability, virtual reality
Article no: 82
Pages 713-721
Keywords: Education, students, practice-oriented tasks, educational motivation, cognitive independence, natural science education
Article no: 137
Pages 1144-1153
Keywords: Talent, performance, success, music field, educational intervention
Article no: 12
Pages 99-107
Keywords: Teacher efficacy, rural urban setting, gender, teacher education, Pakistan
Article no: 26
Pages 271-284
Keywords: Digital technologies, web quest, online course, educational space, Internet resources
Article no: 120
Pages 1084-1090