Are You Ready, Student? Assessing Undergraduate Readiness on Gamified Classroom
Keywords: Gamification, higher learning education, gamified classroom, engagement learning theory
Article no: 20
Pages 192-200
Keywords: Gamification, higher learning education, gamified classroom, engagement learning theory
Article no: 20
Pages 192-200
Keywords: Computer games, gamification, intellectual data analysis, serious games, selection of candidates, selection methods.
Article no: 203
Pages 1922-1929
Keywords: Gamification, transreality gaming, puzzle, software development
Article no: 55
Pages 496-505
Keywords: : Children, design activity, digital games, gamification, learning approach
Article no: 32
Pages 399-411
Keywords: Gamification, Performance evaluation, Performance management, Gamification based performance management model
Article no: 9
Pages 104-118
Keywords: Educational methods in social sciences; role play; gamification
Article no: 5
Pages 35-40
Keywords: Gamification; technical higher education; European Millennials; Economics
Article no: 65
Pages 532-541
Keywords: Digital footprint, gamification, mobile app, vocational guidance
Article no: 114
Pages 993-1000
Keywords: Staff training, innovative technologies, digitalization, competency development, gamification
Article no: 97
Pages 679-687
Keywords: Edutainment, gamification, online education, role play
Article no: 18
Pages 146-153