Exploring Acceptance Of Game Based Learning From Malaysian Government Professionals’ Perspectives
Keywords: Project Management Learning, Game Based Learning, Competency, Acceptance.
Article no: 2
Pages 17-25
Keywords: Project Management Learning, Game Based Learning, Competency, Acceptance.
Article no: 2
Pages 17-25
Keywords: Student’s personality acceptance, student’s trust in the teacher, self-confidence, teacher’s professional impact with no pressure on student
Article no: 76
Pages 659-664
Keywords: Educational tool, international exam preparation, language learning, technology acceptance model, university, wiki sites
Article no: 60
Pages 519-525
Keywords: Customer relationship management, technology acceptance, e-banking
Article no: 31
Pages 377-387
Keywords: Attitude, electronic information resources, technology acceptance model.
Article no: 39
Pages 393-404
Keywords: Near Field Communication (NFC), smart phone, user acceptance.
Article no: 14
Pages 142-156
Keywords: E-wallet, perceived ease of use, perceived usefulness, technology acceptance model, university students
Article no: 15
Pages 181-189
Keywords: Adolescence, decision taking, decision making, self-acceptance, self-esteem
Article no: 17
Pages 168-176
Keywords: Prepaid meter, intention to use, perception, perceived acceptance
Article no: 87
Pages 803-809
Keywords: Moral dilemmas, moral attitudes, judgement and acceptance.
Article no: 62
Pages 606-615